Okay, so Neverwinter Nights is finally gonna come out on the Mac soon, and it's time for me to rant about shit I can't rant about in Macworld or on MacCentral -- the toolset, and Mac users' attitude towards it.
In case you live in a cave, Neverwinter Nights is this phenomenally kick-ass role playing game that Bioware has spent much of their collective existence working on. These guys known D&D games, these guys live and breathe D&D games, having already brought some of the best D&D games in existence to life on the computer.
Neverwinter Nights came out for the PC last year, and one of the reasons it's so huge for those of us that dig this genre is because the developers released a toolset thar lets the folks who buy the game create their own modules. It's a throwback to the old days of D&D -- dungeon masters, dice and the whole nine yards, only much cooler, since it's all in 3D and on the computer.
Mac users don't get those tools. And I say, who really gives a shit?
Mac gamers -- all seven of them -- have been bitching up a storm since last month when MacSoft's Al Schilling announced that the toolset wasn't going to come to the Mac. Mac users are getting shortchanged, they said. This is why games suck on the Mac. Want some cheese with your whine?
The way I see it, The Omni Group overestimated their ability to port the toolset, and got MacSoft in trouble for overpromising too soon. Hey, it's an honest, albeit unprofessional mistake that under ideal circumstances wouldn't have happened. Water under the bridge, though -- acknowledge and move on, I say.
As Al explained it to me when I saw him last month, MacSoft could had waited -- a year or more, by the way -- for the tools to finally get released for OS X, and paid The Omni Group for their time. But given the number of boxes that MacSoft will sell for NWN, it would have been the same as if they had just stuffed a $100 bill in each box. The economics just don't make any sense.
None of this changes the fact that the game itself is coming to the Mac. What's more, the data structure of NWN is identical from Mac to Windows, which means that Mac users will be able to play the modules that PC makers create. The only hairball Mac users might run into is with PC-centric installers, but Bioware's aware of that and hopes to make the mod community aware of it too.
Mac gamers are a small minority of Mac users. And even in the PC realm, the number of gamers who actually use editing tools comprise a tiny minority of the overall population. One can easily extrapolate that the number of actual Mac gamers who are going to be put out by the lack of tools is infinitesimal -- literally, probably able to be counted on a couple of hands. Having tooled with the excellent world editor included with Warcraft III, I can safely say that this shit ain't for the faint of heart, baby. It takes a more creative and better organized mind than mine to make sense of this stuff and to do something real and good and useful with it.
Unfortunately, it's about perception. And with each added complaint dropped in the collective cesspool of human retardation and misery that is places like MacGamer.com's discussion boards and GameRanger, people who can't think for themselves and don't know any better are left with the presumption that Mac users are really getting screwed this time, and that Macs are bad for gaming.
But that's a different rant for a different day.